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Jean-Marie Scheid
Jean-Marie Scheid
Art Outsourcing Lead
New York, United States

Seasoned artist with experience in production art and directing external teams.

Versatile, hard-working and communicative; I have a passion for games and have enjoyed many avenues of the business, including Design, Concept, Production Art and training others. I love Creative Development, Product Visualization, 3C’s, Gameplay Messaging & Player-Focused Design.

Skills

Creative Vision & DirectionGameplay DesignDocumentationPre-vizPrototypingGame DesignCharacter DesignWeaponsArt & Animation (2D + 3D)

Software proficiency

Photoshop
Photoshop
After Effects
After Effects
Maya
Maya
ZBrush
ZBrush
Jira
Jira
Perforce
Perforce
MS Office
MS Office
Confluence
Confluence

Productions

    • Video Game
      Thick As Thieves
    • Year
      2026
    • Role
      Art Coordinator
    • Company
      OtherSide Entertainment
    • Video Game
      Wu-Tang: Rise of the Deceiver
    • Year
      2031
    • Role
      Art Outsourcing Manager
    • Company
      Brass Lion Entertainment
    • Video Game
      Diablo IV
    • Year
      2023
    • Role
      Sr II Character Art Outsourcing Supervisor
    • Company
      Blizzard Entertainment
    • Video Game
      Guild Wars 2: End of Dragons
    • Year
      2022
    • Role
      Art Outsourcing Lead
    • Company
      ArenaNet
    • Video Game
      Guild Wars 2: Path of Fire
    • Year
      2017
    • Role
      3D Artist
    • Company
      ArenaNet
    • Video Game
      Guild Wars 2: Living World Seasons 2 & 3 (ongoing)
    • Year
      2014
    • Role
      3D Artist
    • Company
      ArenaNet
    • Video Game
      Guild Wars 2: Heart of Thorns
    • Year
      2015
    • Role
      3D Artist
    • Company
      ArenaNet
    • Video Game
      Guild Wars 2: Living World
    • Year
      2013
    • Role
      Character Art Intern
    • Company
      ArenaNet

Experience

  • Senior Outsourcing Artist at Turtle Rock Studios
    WFH, US
    October 2025 - Present

    Art Direction and communication with external partners. Author creative briefs. Own tracking and ensure deliveries meet the studios’s quality and technical standards. Maintain hand-in-glove sync and collaboration with Character Art Director and Leads.

  • Art Coordinator at OtherSide Entertainment
    WFH, US
    May 2024 - July 2022

    Assistant to the Art Director. Provide Art Feedback and scheduling for internal and external artists for a 3D stealth game - covering Concept Art, Character Design, Weapons and Loot. Uphold studio visual direction and level of quality across teams. Maintain the art team's Trello board and Miro libraries.

  • Art Outsourcing Manager at Brass Lion Entertainment
    WFH, US
    October 2023 - May 2021

    Art Direction for external partners creating stylized art for a 3D action game, including: Characters, Props and Animation. Maintain constant communication with internal team leads to ensure work coming in meets their needs and upholds our studio's standards of quality. Establish and maintain a roadmap for outsourced art that dovetails with internal team needs. Arrange contracts with partners and plan financial budgets.

  • Senior II Character Art Outsourcing Supervisor at Blizzard Entertainment
    WFH, US
    September 2022 - October 2023

    Art Direction for external partners creating Character Art for Diablo IV. Own quality standards and implement final game assets. Create original 3D in-game assets for characters, weapons and mounts.

  • Art Outsourcing Lead at ArenaNet
    WFH, US
    May 2022 - September 2022

    Art Direction for external vendors during all stages of art production. Maintain constant communication with internal team leads to ensure work coming in meets their needs and upholds our studio's standards of quality. Generate documentation for art pipeline and brand identity.

  • Senior Outsourcing Artist at ArenaNet
    WFH, US
    March 2021 - May 2022

    Point-person for art leadership with External Partners

    • Art Direction for external vendors during all stages of art production. (Including but not limited to: Concept Art, Props, Creatures, etc)

    • Maintain constant communication with internal team leads to ensure work coming in meets their needs and upholds our studio's standards of quality.

    • Improve our workflows for communication and management with external teams.

  • Game Designer at ArenaNet
    Bellevue, WA, US
    January 2020 - March 2021

    Game Designer focused on Action Combat and 3Cs.

    • Design Characters and their Abilities.

    • Heavy collaboration with Animation and Art teams.

    • Gameplay Systems Design.

  • Realization Designer at ArenaNet
    Bellevue, WA, US
    September 2018 - January 2020

    • Visual storytelling; concepting the product vision.

    • Create pre-visualizations for game features and facilitate their implementation.

    • Merge experience design, user advocacy, and creative vision to inform the design of our products from an early stage, including Camera, Controls & interactions.

  • 3D Artist at ArenaNet
    Bellevue, WA, United States of America
    July 2014 - September 2018

    • Designed and created Weapons, Items and Props for Guild Wars 2.

    • Software used: Maya, Zbrush, Photoshop.

    • Drew clear, communicative Concept Art for sign-off.

    • Rigged and Animated dynamic props and Legendary Weapons.

    • Learned and implemented unique VFX treatments.

    • Worked with Gameplay Programmers to develop new tools and features for Weapons development.

    • Trained and Art Directed new hires and junior artists.

  • Character Art Intern at ArenaNet
    Bellevue, WA, United States of America
    May 2013 - May 2014

    • Created Armor, Clothing, and Pets for Guild Wars 2.

    • Software used: Maya, Zbrush, Photoshop.

    • Developed unique Creatures and Boss monsters.

    • Quickly learned internal software.

    • Communicated with leads to develop new techniques for authoring content.

  • Game Artist at Workinman Interactive
    Rochester, NY, United States of America
    January 2012 - January 2013

    • Designed and produced a range of assets for web and mobile games.

    • Software used: Photoshop, Illustrator, Flash.

    • Designed game UI and menu functionality.

    • Animated characters, props, and special effects.

    • Communicated with Nickelodeon representatives to best service their IPs.