Seasoned artist with experience in production art and directing external teams.
Versatile, hard-working and communicative; I have a passion for games and have enjoyed many avenues of the business, including Design, Concept, Production Art and training others. I love Creative Development, Product Visualization, 3C’s, Gameplay Messaging & Player-Focused Design.
Art Direction and communication with external partners. Author creative briefs. Own tracking and ensure deliveries meet the studios’s quality and technical standards. Maintain hand-in-glove sync and collaboration with Character Art Director and Leads.
Assistant to the Art Director. Provide Art Feedback and scheduling for internal and external artists for a 3D stealth game - covering Concept Art, Character Design, Weapons and Loot. Uphold studio visual direction and level of quality across teams. Maintain the art team's Trello board and Miro libraries.
Art Direction for external partners creating stylized art for a 3D action game, including: Characters, Props and Animation. Maintain constant communication with internal team leads to ensure work coming in meets their needs and upholds our studio's standards of quality. Establish and maintain a roadmap for outsourced art that dovetails with internal team needs. Arrange contracts with partners and plan financial budgets.
Art Direction for external partners creating Character Art for Diablo IV. Own quality standards and implement final game assets. Create original 3D in-game assets for characters, weapons and mounts.
Art Direction for external vendors during all stages of art production. Maintain constant communication with internal team leads to ensure work coming in meets their needs and upholds our studio's standards of quality. Generate documentation for art pipeline and brand identity.
Point-person for art leadership with External Partners
• Art Direction for external vendors during all stages of art production. (Including but not limited to: Concept Art, Props, Creatures, etc)
• Maintain constant communication with internal team leads to ensure work coming in meets their needs and upholds our studio's standards of quality.
• Improve our workflows for communication and management with external teams.
Game Designer focused on Action Combat and 3Cs.
• Design Characters and their Abilities.
• Heavy collaboration with Animation and Art teams.
• Gameplay Systems Design.
• Visual storytelling; concepting the product vision.
• Create pre-visualizations for game features and facilitate their implementation.
• Merge experience design, user advocacy, and creative vision to inform the design of our products from an early stage, including Camera, Controls & interactions.
• Designed and created Weapons, Items and Props for Guild Wars 2.
• Software used: Maya, Zbrush, Photoshop.
• Drew clear, communicative Concept Art for sign-off.
• Rigged and Animated dynamic props and Legendary Weapons.
• Learned and implemented unique VFX treatments.
• Worked with Gameplay Programmers to develop new tools and features for Weapons development.
• Trained and Art Directed new hires and junior artists.
• Created Armor, Clothing, and Pets for Guild Wars 2.
• Software used: Maya, Zbrush, Photoshop.
• Developed unique Creatures and Boss monsters.
• Quickly learned internal software.
• Communicated with leads to develop new techniques for authoring content.
• Designed and produced a range of assets for web and mobile games.
• Software used: Photoshop, Illustrator, Flash.
• Designed game UI and menu functionality.
• Animated characters, props, and special effects.
• Communicated with Nickelodeon representatives to best service their IPs.