2nd Generation Legendary Hammer made for Guild Wars 2: Living World S3E6. This day/night design was inspired by the sunken city of Arah, and the remains of Zhaitan's necrotic corruption.
I developed the concept art, sculpts, low-poly models, textures, rig, animation and basic VFX.
Footfall, trail & arm replacement effects were done by the ArenaNet VFX team.