
In-engine asset - see it in motion at: http://deciel.net/_include/img/work/full/GW2_Thaumanova2.gif
(See this in motion at: http://deciel.net/thaumanova.html for a clearer representation of the effect!)
Boss monster created for the GW2 Living World Season 1 Fractal Update.
This was a particular challenge because the shader we were using exaggerated the seams on our humanoid models, so I had to develop a very non-traditional UV & texture treatment pipeline to achieve a nearly seamless look.
I made the model, crazy UVs, and textures. The shader and additional VFX were by Dan Henley.